Khurin

ou think because they're only a half-goliath they're only half as dangerous as a full goliath...are you daft??? - Ragnum Ironstout, Dwarf Rogue Half-goliaths combine the physical traits of both parents in equal measure. Taller than humans, shorter than goliaths, with typically pale skin, powerful builds and strong, square features. They have no facial or body hair, but grow hair on their head equal to any human, and in just as many colors. They also share humans' eye coloration.

Unlike most half-breeds, khurin are well accepted among both their parent races. Goliaths are practical, and any half-goliaths that can pull their weight are welcome additions to the clan. They make particularly good scouts, sentinels, crafters and lorekeepers among goliath clans — somewhat smaller than full goliaths, they can conceal themselves better than their pure cousins, their hands are more nimble and they learn new skills with great ease.

Khurin Traits

 * Average Height:  6'0" - 7'0"
 * Average Weight:  200-290 lbs.
 * Ability Scores:  +2 Strength, +1 Constitution, +1 Ability Score of your choice
 * Size:  Medium
 * Speed:  30 feet
 * Alignment:  Khurin who grow up among goliath clans lean strongly toward a lawful nature, yet can vary. Those raised elsewhere can have any alignment.
 * Vision:  Normal
 * Languages:  Common, Giant, one of your choice.
 * Stone Forged:  You gain profciency in two skills of your choice.
 * Gravel's Endurance:  You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d6. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
 * Shrug It Off:  You have advantage on saving throws against being stunned and paralyzed.