Syrynx

f course you've never heard of them. Syrynx keep to themselves, occasionally dealing with us elves and the dwarves. After all, we're about the only races that don't erroneously persecute them as Drow. - Monathalus Swiftclaw, Elf Druid Syrynx have a great reputation for sculpture, fire magic and sagely knowledge, but only among those that know of their existence. Though they are well known in many dwarven and elvish lands, they are a mystery to most humans, if not completely unknown. Past wars with kingdoms who mistook them for Drow have heightened their secretive natures. They rarely venture from their volcanic mountain homes these days.

A Dichotomy of Personality
Syrynx are both guarded and garrulous. Among friends, they can be quite fun and easygoing, and to some extent they do this with outsiders. However, a syrynx is always careful as to how much they reveal of themselves to people they don't know.

Syrynx Traits

 * Average Height:  4’5” - 6’
 * Average Weight:  95 - 160 lbs
 * Ability Scores:  +2 Intelligence, +1 Wisdom
 * Size:  Medium
 * Speed:  30 feet
 * Alignment:  Syrynx tend to shy away from chaotic behavior, as their secretive nature tends to be at odds with it. As a society, they tend towards the good end of the spectrum. However, adventurers can be of any stripe.
 * Vision:  Darkvision to 60 feet
 * Languages:  Common and Syrynx
 * Slow Regeneration:  Syrynx strongly resist the marring of their natural form. With enough time, scars fade, foreign objects migrate out of the body, and severed limbs regrow anew. Piercings migrate out of the body in 1d3 months. Tattoos and scars fade away in 1d6 months. Even magical scars will disappear, unless there's some magic constantly renewing the scar. A severed hand can grow back in 1d10 + 15 months. An arm can take up to a decade (1d6 + 4 years), and a leg will take longer (1d6 + 10 years). Severed limbs, if uncauterized and bound to the stump within ten minutes of the injury, will fully reattach themselves in 1d4 + 4 days.
 * Strong Physiology:  You have advantage on saves against Poison.
 * Untrusting:  You are Proficient in the Perception and Investigation skills.

Syrynx Names
Upon birth, a syrynx is given three names by their parents. The first is their usual name, what they go by for the rest of their lives. The name of her mother or father is used as a base for the child's second name. A suffix is added, -mai for daughters, -pai for sons. Their final name is a secret, "true" name that the syrynx might never reveal to anyone else. Telling someone else your truename is a sign of your solemn trust for that person. Typically, spouses share these names on their wedding day or clerics share theirs with their high priest. Giving out the truename of someone else is a grievous insult. A syrynx may change her common name, but can never change her truename.