Kobold

They aren't the sharpest ally to take into a dungeon, but they are feisty...and they have a knack for finding the way back out. - Jeweley, Goblin Wizard Kobolds are a tribal race even today. They have villages scattered across the land and live off of an "us-first" mentality in most of those regions. However, some follow a nomadic tendency and find themselves in the company of others. While not nearly as intelligent as their natural goblin cousins, kobolds are tenacious in battle and incredibly protective of their friends.

Kobold Traits

 * Average Height:  2; - 3’
 * Average Weight:  25 - 40 lbs
 * Ability Scores:  +3 Dexterity
 * Size:  Medium
 * Speed:  30 feet
 * Alignment:  Kobolds tend to lean towards a natural evil way of life but those that venture into society stray from those tendencies.
 * Vision:  Darkvision to 60 feet
 * Languages:  Common and Draconic
 * Craven:  When at half-hp or less, a kobold can use disengage as a bonus action.


 * Pack Tactics:  You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
 * Squirmy:  Kobolds have advantage on acrobatics checks made to escape grapples or bindings, and may move at full speed (instead of half) when squeezing through small areas. They gain advantage on dexterity saving throws to avoid being ensnared or entangled.

Kobold Names
Kobold names are as simple as the race is. Single syllable sounds are often used. Occasionally a kobold might get creative and use the same word twice as their name.