Races

Racial Traits
The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races.

Ability Score Increase and penalties.
Most races increases one or more of a character’s ability scores. Characters may also take a penalty to one or more ability score. Note that these modifications are added or subtracted after the character’s stats have been determined (by rolling). * Increase one of these stats by +1.

** Increase any other stat by +1.

*** Increase any two stats by +1.

Age
The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan. This information can help you decide how old your character is at the start of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.

Alignment
Most races have tendencies toward certain alignments, described in this entry. These are not binding for player characters, but considering why your dwarf is chaotic, for example, in defiance of lawful dwarf society can help you better define your character.

Size
Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules of the game affect them differently. The most important of these rules is that Small characters have trouble wielding heavy weapons, as explained in “Equipment.”

Speed
Your speed determines how far you can move when traveling ( “Adventuring”) and fighting (“Combat”).

Languages
By virtue of your race, your character can speak, read, and write certain languages.