Charr

They're big, they're nasty and they're bred for war. What in the heavens is there left to say???. - Pilosh Van Houten, Human Wizard The charr are a race of large, savage, creatures that occupy much of eastern Lasaro. They have renounced all gods as false and instead view all of life, from magic to combat, with a hard, cynical eye. Their culture has developed into a military state where they are raised as warriors from birth.

Charr Traits

 * Average Height:  7' - 8'
 * Average Weight:  400-750 lbs
 * Ability Scores:  +2 Strength, +1 Constitution
 * Size:  Medium
 * Alignment:  Charr are generally very lawful due to their strict military upbringing and culture. They tend toward a middle ground between good and evil, often swaying between the two wildly because of their ferocious yet dignified nature.
 * Speed:  30 feet
 * Vision:  Darkvision to 60 ft.
 * Languages:  Common and Draconic
 * Natural Knives:  The charr have a set of sharp claws which can be used as knives for general tasks or as weapons when no other option is nearby. If an unarmed strike is successfully made you deal slashing damage equal to 1d4 +your Strength modifier.
 * Military Upbringing:  You are proficient in the Athletics and Survival skills.

Charr Names
Charr naming convention is dictated by an individual's warband. A cub's given name is given by their parents, the only memento they have of their sire and mother. A charr's surname, however, is not earned until they have participated in battle with their warband comrades. Each warband has a name chosen by the legionnaire and dependent on either the warband's initial missions or by the legion's culture, which is affixed to each charr's surname. For instance, Varuk, a charr of the Shield warband, chooses the name Shattershield. His comrade, Elexus, instead chooses the name Shieldstorm.