Tiefling

Yes, they're pretty much 'a freakin' demon.' But that doesn't make them evil. They just have a tendency to fall in with the wrong people. But with the right people...well, they're loyal forever. - Seven Millborne, Half-Elf Wizard An oddity, tieflings are rare enough that communities of their sort are virtually unknown. They typically subsist in the wilderness, or on the fringes of human cities or towns, often in the roughest quarters of those places, where they grow up to be swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect. Lacking a homeland, tieflings know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a feytouched’s companions demonstrate that they trust him or her, the feytouched learns to extend the same trust to them. And once a tiefling gives someone their loyalty, they are a firm friend or ally for life. Once betrayed, they will forever count that person as an enemy.

Tiefling Traits

 * Average Height:  4’ - 5’5"
 * Average Weight:  40 - 50 lbs
 * Ability Scores:  +2 Charisma and +1 Wisdom
 * Size:  Medium
 * Speed:  30 feet
 * Alignment:  Tiefling gain a strongly independent streak from their fey nature, and tend toward Chaotic
 * alignments.
 * Vision:  Darkvision to 60 feet
 * Languages:  Common and Infernal
 * Fey Ancestry:  You have advantage on saving throws against being charmed, and magic can't put you to sleep.
 * Hellish Resistance:  You have resistance to fire damage.

Tiefling Names
Tiefling names fall into four broad categories. Feytouched born into another culture typically have names reflective of that culture. Some select names derived from Elven or Eladren. Some have names derived from the Sylvan language, or even the name of some notable fey, reflecting their heritage. And some younger tiefling, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.